Melee system - improvements on performing attacks while moving and makes it easier to hit an opponent:
The system now picks the melee target based on the melee direction;
The character will slightly move towards the target and try to keep up with the moving targets;
The system will rotate the character to keep it aligned with the target during a melee attack.
Melee attacks can be aimed up / down to be able to hit enemies above or below the character
This is automatically adjusted when a suitable target is in range.
Melee hit detection was reworked to represent the weapon’s path during an attack more accurately.
This allows spears to do line-shaped damage zones that hit fewer opponents and great axes to do big circular swings that hit enemies in a radius.
Combat responsiveness was improved by introducing animation cancels into melee attacks. This can only be done during the attack's beginning and ending phases. Players are forced to commit to an attack just before the damage is dealt.
Melee attack can be canceled by:
Casting a spell;
Blocking;
Jumping;
Special melee attacks.
Special melee attacks now cause increased stamina damage to blocking targets.
PvP - Damaging an opponent with melee causes them to be unable to sprint for a short duration.
All weapon animations were re-timed, and their mobility was adjusted to work with the new melee system.
All weapons are rebalanced, and their damage is distributed to be weighted to the end of the weapon attack combo.
All weapon special attacks were rebalanced.
Blaze and Viper special effects (procs) were reworked to apply buildup on every hit but will cause less damage.
Various fixes for special effects (procs) and other status effects to make them trigger more reliably.
Bows now correctly scale the damage based on the bow draw length.
Due to the work on melee, some weapons have been temporarily removed from the game. It includes:
Auto-crafting at a crafting station no longer logs the player out due to inactivity.
Fixed an issue that caused Stone Pillar Foundations and Short Stone Walls to have lower-than-intended integrity values.
Clan member icons now appear in the correct location on the map.
Players can now invite avatars from different provinces to parties and clans.
Fixed an issue where some sliders in settings showed a different value after restarting the title.
Fixed an issue where players do not always see other players' moves correctly during attacks.
Temporarily removed the FSR3 upscaling method to resolve stability issues when it's used.
Fixed an issue that would cause players to be returned to the main lobby after logging in with a character for the first time.
Fixed an issue that could cause plots not to be released immediately when deleted.
Increased Tin drop rates from Tin deposits.
Red Onion was not used in recipes and has been removed from the game.
Porcini mushrooms were removed, as they were a duplicate of the Penny Buns. They are replaced by Bay Boletes.
Fixed an issue that caused the Settings menu to appear when loading in or out of dungeons.
Fixed an issue with the level-up notifications not appearing.
Added the option to close the game menu using the mouse beside the ESC button.
Fixed an issue that caused the "Primitive Longbow" to be duplicated in the crafting menu.
Fixed an issue where crafting some Charcuterie recipes with insufficient inventory space would not grant all the items.
Fixed an issue with some avatar arms appearing disfigured when wearing layers of armour.
Fixed issue where walls in caves are missing due to low streaming distance.
Fixed the size and shape of pauldrons that adapted to multiple layers of clothing in an awkward manner.
The Drowning Well inside The Farm dungeon is no longer an illusion and allows characters to swim.
Chests of deleted avatars should no longer display the character's debug ID.
Fixed an issue where the recipes filter blocked the ability to repair items.
Fixed an issue where excessive Short Log Beams could cause FPS drops for all nearby players.
Fixed an issue that could allow players to select a region that is in maintenance mode when creating a new character.
Fixed an issue where opening doors while standing close to them would cause a sudden camera zoom.
Fixed an issue where the player had no feedback regarding the unstuck option.
Fixed an issue where the Clan Heraldry would not be displayed at creation or after a change while in-game.
Fixed an issue where the Left-sided Door would not snap to doorways.
Fixed an issue where building decay was not present on released plots.
Added more visual effects to corrupted NPCs.
Fixed an issue where specific shields would clip into the player’s avatar when equipped.
Fixed an issue where it was possible to hold two offhand items simultaneously.
Fixed an issue that would cause the equipment menu camera to stop working when a building piece or world object obscured the player.