SlashingPhysicalResistance
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime
PiercingPhysicalResistance
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime
BluntPhysicalResistance
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime
ResistanceFire
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime
ResistancePoison
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime
ResistanceMental
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime
ResistanceCold
Target:
Ground
Effect Type:
Periodic
Value:
20% - 25%
Duration:
3s
Period:
1s (ticks every 1s)
Aggro:
10
Stack Group:
3
Applies:
UI.Status.Buff.PositiveUI.Status.Buff.Timeless
Gameplay Cues:
GameplayCue.Spell.Divine.HealOverTime